Name the proof before you name the tool
“AI made it” is three
different claims. A
style-lock means the
fifty-first slime still
belongs on the same
atlas. A playable prompt
means a stranger can
move in under half an
hour. An engine plugin
means one feature
survived Play Mode. Mix
them up and you will
ship a lighthouse jam as
if it were an APK, or
burn a month of credits
on three cartoons.
Pick the camp on a
sticky. Art: train on
your own pieces, then
generate, then clean.
Do not start with fifty
prompts. Prototype: one
sentence, one playable
folder, one kill/keep.
If you keep it, port the
mechanic — do not polish
the HTML. Engine: one
change, real version in
the instruction file,
Play, commit. NPC talk
is a fourth camp. Memory
and lipsync are not
sprites. Do not buy them
because the art tool had
a free tier.
Time the pass. Style
train plus ten matching
frames versus drawing
ten. Twenty-minute jam
versus gray-box in the
engine. Plugin patch
versus writing the
settings screen. Keep
the one that was actually
faster after cleanup.
Speed you do not measure
is a feeling, and feelings
do not export.
Checklist
-
Write the proof on a
sticky: matching atlas,
playable jam, or Play
Mode. One per task.
-
Train a style-lock on
twenty of your pieces
before any bulk gen.
-
Kill or keep a
text-to-game build in
one sitting. Port
keepers.
-
Put engine version,
pipeline, and input
system in the agent
instruction file.
-
One feature, then Play.
Do not stack unverified
patches.
-
Leave hero, jump, store
shot, faces, and ship
VO human.
This afternoon: train a
style on twenty frames
you already drew, or
write one
CLAUDE.md
and make one change that
survives Play.