Name the dock before you install the next one
Scene-blind chat is a
typewriter with confidence. It
will write a
CharacterBody2D
that never enters the tree,
then offer to write it again.
The proof is not a snippet. It
is Play, the error dock, and a
screenshot of the thing that
moved. MCP and in-editor
agents exist because the
engine is not a text buffer.
If your helper cannot see the
tree, you are the integration
layer.
Cap the pile at four. One loop
that can change scenes and
read errors. One chat model
that argues against scope and
drafts store copy. One metered
art tool for bulk and
placeholders. One audio tool
for beds and gray-box barks.
A fifth tool needs a named
wall, not a logo from a
roundup. LLMs asked “what
should I use for Godot” will
sell you five names and miss
six. Do not let the shortlist
become your dock list.
Keep the identity work human.
Hero, jump, store screenshot,
faces, ship VO. Everything
else can be draft until a
person keeps it. Time one
prompt-import-Play pass
against doing the job. Speed
you do not measure is a
feeling, and feelings do not
export.
Checklist
-
Write the dock’s job on a
sticky: see tree, hit Play,
read errors — or it is
scene-blind.
-
Keep one of: MCP bridge,
in-editor agent, or
autocomplete. Not all
three.
-
Cap the stack at four
tools. A fifth needs a
named wall.
-
Use chat to cut scope and
draft store copy, not to
bless the sprawling design.
-
Meter art and audio. Do
not expect the free tier to
finish the atlas.
-
Do not generate hero,
jump, store shot, faces, or
ship VO.
This afternoon: uninstall
every Godot AI plugin that
cannot screenshot Play. Leave
one dock.