Independent games, built for mobile

Small worlds. Deep play.

DustCrawl Software makes focused games with clear mechanics, strong atmosphere, and no wasted motion. Pick an arena, tend a garden, or descend into the dungeon.

DustCrawl Software

Three games. Three distinct worlds. One studio built around deliberate mobile play.

The games

Choose your next world.

Tactical combat, botanical sorting, and old-school dungeon crawling—each designed as a complete experience of its own.

A huge arena beast faces the player in First Pit

Dark fantasy tactical RPG

The Vathir Dominion: First Pit

Fight tense arena battles, build your character in town, and return to the pit with a stronger plan.

Enter First Pit
Colorful flower heads arranged in terracotta garden trays

Calm flower-sorting puzzle

Petal Palette

Arrange partial flower heads, bring matching petals together, and turn a crowded garden into satisfying blooms.

Tend the garden
A glowing emerald amulet waits beneath a red dragon in a torchlit dungeon

Turn-based first-person crawler

Rogue 3D

Descend through procedural floors, trade turns with monsters, recover the Amulet, and find your way back out alive.

Descend into Rogue 3D

DustCrawl Software

Games with a point of view.

01

Mechanics first

Each game starts with a readable decision loop and builds its world around what the player actually does.

02

Mobile on purpose

Portrait layouts, touch controls, and compact sessions are treated as design material—not afterthoughts.

03

Focused worlds

Every project aims for a distinct atmosphere and a clear reason to return for one more run, fight, or puzzle.

Come talk games

Follow development on Discord.

Get updates, share feedback, ask for support, and see what DustCrawl is building next.