Write the exit before you generate
The preview is a
courtesy. The asset is
the file the engine
imports. Those are
different objects, and
the tools will not warn
you in the preview
window. Meshy can raise
geometry detail at the
same base credit cost and
offer a 4K resolution
that costs the same extra
five credits as 2K. Auto
Split will still rebuild
the surfaces and drop the
texture. Unreal MCP can
spawn an actor from a
sentence. The docs still
call the plugin
experimental, bind it to
localhost, and refuse
overlapping calls. A
native 4K image on
Scenario’s October list
does not name itself.
So the habit is one line,
written before the
prompt. Call it the
mesh-exit even when the
file is a png. Four
fields: format,
resolution, whether the
texture or the style
reference is in that
file or in a second pass,
and the folder or archive
name it must land in. If
a field is blank, you are
not iterating. You are
collecting tabs.
The same line stops two
quiet failures. One is
the alias. latest
on Meshy now means 7.1,
and meshy-5
errors after 10 October.
A script that felt stable
in August is a different
program on Monday. The
other is the cancel
reflex. A task already
IN_PROGRESS
cannot be deleted to
stop it. Wait. Then
decide. Deleting to feel
in control used to burn
the credits and the mesh.
The 409 is the tool
refusing that bargain.
Editor agents get the
same line, with a fifth
field: who is in the
room. Localhost, no auth,
game thread, one call at
a time. If the human
closed the laptop, the
exit is “stop,” not a
tunnel. A level nobody
has played is not a
build. Taste still
belongs to a person who
can reject the prop. The
line does not replace
that. It stops the
generator from deciding
the rejection for you by
losing the paint.
Checklist
-
Write the mesh-exit
before the prompt:
format, resolution,
texture-in-file or
second pass, archive
or folder name.
-
If you will split the
mesh, assume the paint
stays behind. Plan the
retexture, or do not
split.
-
Pin the model id.
latest is
not a pin.
meshy-5
dies on 10 October.
-
Do not delete an
in-progress task to
cancel it. Wait for a
terminal state.
Pending is the one
that refunds.
-
Editor MCP: this
machine only, one call
at a time, a human
nearby. Save the level.
Play it with the agent
disconnected.
-
A 2K or 4K render with
no archive name does
not ship. Name the
file, then generate
into it.
This afternoon: one prop,
one exit line, no second
generation until the line
is filled in. If the
texture is a second pass,
say so before you spend
the credits.