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The feed will publish. It will not name the folder.
Meta Connect this week
put two prompt tools on
the table. Horizon Create
is the phone one. Horizon
Studio is the browser
one. Both sit on what
Meta calls the agentic
creation side of the
Horizon Engine, and they
share a backend so
assets, systems, and
iteration history can
move between them. You
describe a 2D or 3D
game. The engine makes a
playable. Publish sends
it to Facebook and
Instagram, and Meta says
it can fan out across
their platforms from
there. Selected creators
are already in, with
money from the Horizon
Creator Fund. Early
access is gradual.
Monetization details are
still “later.” The
marketing line is that
this removes months of
work, expensive hardware,
and specialised skills.
What the announcement
actually describes is a
prompt, a playable, and
a feed. It does not
describe a scene file
you can open in six
weeks, or an input map
you can argue about.
Before you treat the
link as a game, write
down the three things
you still need: the
scene, the input, and a
build that is not a
post.
Source:
Meta unveils AI-powered game tools — GamesIndustry.biz
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The glasses want the project you already have
Same Connect, different
object. Unity’s day-one
note for Meta VR Glasses
is a port story, not a
prompt story. Unity 6.6
talks to the glasses
through OpenXR, so an
existing Quest project
is supposed to carry
forward with small
changes. Same store,
same OpenXR stack. The
hardware is about 100
grams, with a 5K
display, and hand plus
eye as the primary
input. Retail is spring
2027, at $1,299.99. You
do not need the headset
on the desk to start:
XR Interaction
Simulator is the stand-in,
with XR Hands and the
XRI Toolkit. Unity’s
package floor is
concrete — OpenXR Meta
package 2.6.1, AR
Foundation 6.6.2 or
newer, OpenXR Plugin
1.18.0 or newer, XR
Hands 1.9.0 or newer.
Soul Assembly, on Two
Point Hospital’s mixed-reality
edition, says the
workflow already feels
like Quest 3. The catch
they do name: if the
game is controller-first,
review the UI before
you celebrate the
carry-forward. Keep the
stick if the game still
needs it.
No Quest project means
no glasses port. You
have a wait until
spring, not a new game.
Source:
Build for Meta VR Glasses with Unity — Unity
·
price and launch — GamesIndustry.biz
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Thirty-one skills. The atlas can still be wrong.
Last Sunday the gate was
Play Mode. This week’s
new fact is whose notes
the agent reads. On
September 16 Unity
shipped an official
Codex plugin: 31 skills
written by the teams
that own the jobs — UI
Toolkit and uGUI, 2D and
tilemaps, URP and Shader
Graph, audio, navigation
and physics, IAP,
multiplayer, web, and
localization. Unity 6
and later. Setup is add
the marketplace, add the
plugin. A
unity-cli
skill can install
Editors, open projects,
and manage packages from
the terminal. The pitch
is that Codex checks the
project first, uses the
current API, and
verifies before it hands
work back, instead of
averaging a decade of
dead forum posts. The
failures they still
name are familiar. An
atlas drawn by hand
instead of packed by the
prebuild. A menu whose
transition lives on the
hover state, so it
animates in and snaps
out. A URP renderer
feature that reads as
correct and never runs.
They cite Stack
Overflow’s 2025 survey
on the way through: 66%
called “almost right,
but not quite” their top
frustration.
Ask which skill owns the
job, then read the diff.
Do not retire the Play
you already required.
Source:
The Official Unity Plugin for Codex — Unity